What's the future of Cadence? When will there be new things for us to play with?
- Bug Fixing and Restructuring of Data systems (so you can actually save stuff)
- Sandbox Mode!
The last few months have been crazy and we're still in the process of settling back into a regular and more productive groove. So until we figure out a regular update schedule, we can tell you our first port of call will be one of our most common requests: Sandbox Mode!
First things though we need to spend some love on the background systems responsible for saving data. It's not very sexy work, but it's important for the awesome that will come afterwards! Once that's done then it's full steam ahead towards enabling you to make your own music in Cadence!
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I can't wait to get my hands on the editor and make my own music. Sorry the kick-starter didn't work out for you but I'm glad to see you're sticking to it!
Is a Quit button on the roadmap?
Whoaaaa, sandbox?! That's going to be really fun. That questions of where / how people will be sharing their music now super important. I'd love to see all that collected somewhere and easy to listen.
And FWIW, I think the nudge to check out the left-hand menu modifications should come in earlier. Otherwise I wouldn't have sped through the levels so much
I'm curious, how do you intend to do the sandbox mode? With mouse and some buttons?
I do agree on that, seeing how amazing it was to create music by making connection, I really wanted to make my own, and the editor was a bit too complicated to feel sastisfying ^^
Ganbare then :3
@Epiphania Yep, we're planning to create an entirely new interface (but still using your mouse and icons) for Sandbox mode. Ideally we'd like for this to be just as simple as playing the game - but how successful we are there remains to be seen
@TheFuntastic Good luck with that then, I'm sure you'll find a way that's intuitive and great to use ^^
I guess you plan to do it like a level then (hope it's accessible from the get go)
Hey everyone! We're hoping to release our first update of the new Beta by the end of the week.
Broadstrokes: it's gonna contain a bit of everything. Puzzles, interface updates, technical fixes and so on.
We'll have a more detailed breakdown ready for beta users soon.
Okay guys, we promised and update by the end of the week. Unfortunately we're not quite there yet! A couple of last minute bugs are pushing us into a release early next week. One of the reasons this update has taken so long is that quality code time has been in short supply for several months now due to contract work and Kickstarter admin. Once I started picking up again I found quite a few cobwebs in there and getting back up to speed took a bit of investment and restructuring.
It wasn't very sexy, but that cost has been paid now. That means the codebase is in a much healthier place, which means that we can work faster, which means that updates will be coming more regularly! The foundation has been laid for several exciting features, like a full sandbox mode and online sharing. The first version will be very light in this regard, but we'll be adding features fast as we can. Lot's of exciting things on the way.
We're really happy to share with you our most exciting update yet. Ever since day one it’s been an ambition to let you use Cadence as a tool to create your own compositions, and now for the first time ever that is possible!
Most of the effort in this update has gone into the systems that work in the background to manage your data, so it’s best to think of the current iteration as Sandbox Lite™ with many of the planned features still on the way. That represents part of the ongoing effort of the beta program, to get things in your hands earlier and more often so you can give us your feedback and have your say on the direction you'd like us to take.
(To download the new build check out the Beta v0.14 thread. It's locked to beta backers, so if you can't see it send us a message with email you used to purchase your beta access and we'll hook you up).
So what’s new:
Besides a few extra puzzles for you to try out, there are also a host of new editor features:
As usual, Cadence stays focused on having a clean and minimalist interface. But after firing up the latest beta update, you may notice one or two additions to the side menu.
The level list now occupies the left side of the screen, and comes with some new options that allow you to create (and edit) your own musical scenarios!
The highlighted options will now let you:
- Add a new level
- Save changes to the currently loaded level
- Save a copy of the current loaded level
- Personalise the level with a name of your choosing.
These are added into a special user level list which you can switch to from the top of the panel.
To start adding magic to your new blank canvas, just select the highlighted option from your sidebar to open up the very draft of the new node editor! It’s still very much a work in progress with many features missing, but the essentials are there. From this panel, you’ll be able to create a new node of your choice (the “+” sign) and select its type from the row of options provided. Also shown are the sliders used to adjust its position.
When you have a node selected, the tone selector will also become visible -- allowing you to massage your puzzle elements into the building blocks of an actual song! Right now this only let’s you pick Intervals from a predetermined scale, but in future many more options will be available, including tempo adjustment, all node types, and piano keyboard interface and so on.
Right now it’s possible to edit existing campaign levels, but this will be overwritten by any future updates, so it’s best for first hit save as if there is anything you’d prefer to keep.
That’s all for now. There will certainly be a few bugs, but let us know what you think so far. We’re excited to hear what you guys come up with.
Build v0.15, featuring the new tutorial we featured at EGE this past weekend (the first ever consumer gaming expo in our home city of Cape Town). Even though the new tutorial might not be that interesting to our beta backers who have already played the game, it's amazing how obvious something can appear in retrospect - but until you figure out there is no way to know what's missing.
A great example of this was the play button that you can now use to start playback instead of having to tap the start node. Even though we didn't tutorialize the use of this button it was amazing to see how many people ended up using it over the course of the weekend - certainly the game is a better user experience for it. The more advanced players, it also make multi track compositions way less tedious because now you can start playback from any track.
In general though, we were very happy with how the weekend went. After nearly two years of iteration and five rebuilds - there is now a tutorial that manages to effectively introduce people to the game. It still needs some polish and love, but it's a great step towards actually having a completed game. Our next order of business is to return to the new level editor tools and continuing to add many of the tools which are currently missing.