So the Cadence Kickstarter campaign didn't work out. Bummer. But we're not deterred, your reactions and overwhelming support showed us that this definitely deserves to be made, and we're just as committed as ever to making that happen!
Obviously, without receiving any funds from our lovely Kickstarter backers, we have to answer the question of how we're going to continue development. So if you missed it, be sure to check our bombastic and delicious back-up plan: Noodlestarter.
If we get the support of every single KS backer, that means we'll have the resources we need to carry on working with the game until we can show the rest of the world just how awesome Cadence is.
What's going to happen to the game?
Well there is one silver lining now that we don't have to worry about a completed Kickstarter - life is a lot simpler! A successful campaign would have generated a lot of busy work. Manufacturing t-shirts for example, whilst exciting, would have meant a lot of time spent not working on the game.
So we're choosing to embrace lean and simple and adopt this as strength! Because we have fewer resources, it means we're going to be very picky about our ambitions for the game, taking exactly the most special elements and polishing them to a shine for a smaller, quality-driven experience. That makes the game stronger, and means that you get it in your hands sooner.
Tell me about the new Beta program?
We've spent a lot of time thinking about the value we're offering, and we're really excited about the new revised Beta Program. First off: the price! This is now a full 50% less than the KS, whilst still retaining all the previous benefits: access to the beta builds, an opportunity to have your say, participation in developer polls. We think that is pretty righteous!
But more than that, we think it's important that Cadence allows you to be creative. And you, the beta testers, will help us figure out how to get this right. The very first thing we're going to start working on is the oft-requested level editor. And to say thank you for your participation: if anyone creates a level we find particularly charming, we'd like to include it as an official part of the game for possibly thousands of people to play (with permission, of course)! After all, we’re totally about enabling and sharing your music.
And did we mention the you can also join the iPad beta at no extra cost? (See below)
How do I get the game on iPad?
So we're doing things a bit differently with the iPad version. Distributing the final copy of the game through the app store is really tricky - but this is an Apple limitation we couldn't do much about. That is why we had the limited iOS Kickstarter beta tier - because we didn't want to promise the final game if we couldn't deliver it to you.
However, with the new price point on our Beta program, we will no longer be including the completed game for iPad. The benefit of this is that we can now have up to 1000 beta testers, and those will be available to anyone who is part of the Beta program (first come first served). This does mean you will need to purchase the game through the app store when it is eventually released. We can't confirm the price yet, but it will be less than $10 - so even still cheaper than the previous iOS Kickstarter backer tier
I was really looking forward to the Music Theory of Cadence video series. Will that still happen?
We were excited for this as well, but it was going to take a lot of effort to get it right - especially if we were charging money for it. Considering our new lean approach, it doesn't make sense to be spending heaps of time making videos when there is a game to be made!
However it's something that's still close to our hearts, so in time we still hope to cover these theory topics in our regular developer videos. These are free for anyone to watch but also include developer diaries, play sessions and the like. We hope to squeeze the most interesting bits of knowledge in there.
What about t-shirts and posters? Can I still buy one of those?
Creating physical merchandise is a lot of work - and it's also really expensive. At least, it's expensive when you're trying to use it to raise funds for a for a video game. But t-shirts and posters are cool (I mean, we want this for ourselves just as much as you do) so we'll probably look at setting up an online store in the future. But until then we're just going to keep it simple and focus on the game!
We really want to support you guys, do you have any high reward tiers?
Well given our new democratic approach to the beta program, our previous rewards make less sense. But you can still donate more by adding a tip when you back the Noodlestarter ( select the plus icon next to the price). If you donate $100 or more we'll email you and figure out a custom way to say thank you. Personalised help crafting a level or synth patch, you tell us what you're interested in? Or even just a very heartfelt thanks from us.
Silly thought: Before he could afford to make his own Bob the Angry Flower T-shirts, Stephen Notley used to suggest fans just use Cafepress or a similar service (these days Redbubble is probably better) to make their own. As long as they included the URL and only used unmodified official art (and thus functioned as advertisements) he was cool with it.
What about just taking the opening screenshot from Cadence, adding the Noodlestarter URL, sticking it on Redbubble at cost, and letting us buy shirts ourselves? I know I'd want one, and I don't think it would actually cost anything to do except maybe half an hour of time.
@cyndycooper42 that's actually not too far off from what we've been thinking. Use one of the many various T-shirt printing services so you guys can get it at cost. Because then it's really just about showing your love rather than us raising funds.
The only thing I might add is that these things tend to take way more time than you think. Sure we could just throw it up and hope for best, but because we pay attention to detail we care about making sure anyone spending money for a Cadence t-shirt isn't getting ripped off. And that research and investigation takes a ton of time, as we discovered while we were researching the Kickstarter rewards. So for the time being we're going to focus on our immediate priorities, but thanks for the suggestion!